How to Come Up With Character Ideas: The Mind-Map Method
Alexandra Fintova's seven-branch mind map turns a stereotype into a character, and explains why researching before you decide kills the idea.

The hardest part of character design is not drawing. It is the twenty minutes before drawing, when you have a vague urge to make something and no idea what. Alexandra Fintova, who teaches the Character Design Essentials Bundle on Twotap, names the failure mode exactly: you sit down, you scribble, and you end up without a finished idea. Her fix is a mind map, and it is less about creativity than about closing off choices until only a character is left.
Start from a stereotype, not a blank page
A blank page offers infinite options, which is the same as offering none. Fintova's first move is to grab something so ordinary it barely feels like an idea.
"What I suggest for you is to start with the profession, or a stereotype. So let's say it can be a superhero, or it can be simply a postman, or a tech guy, or a multimillionaire, or something that just pops up in your mind, and it will say a lot about this person."
Alexandra Fintova, in the lesson The Idea from the Character Design Essentials Bundle
Her own choice is a sailor, a father figure who keeps recurring in her illustrations without ever having been developed properly. That is the useful thing about stereotypes: they arrive pre-loaded. Say "sailor" and you already have a beard, weather, rope, distance, patience. You are not inventing from nothing, you are editing something that already exists in your head and in your viewer's.
The questions that turn a stereotype into a character
Fintova runs the same short interrogation every time. For a human character, the map has seven branches:
- Stereotype or profession. The seed. Sailor, postman, superhero.
- Gender. If you think about gender as a spectrum, define that spectrum for yourself.
- Age. Approximate is fine. Middle aged, teenager, old.
- Personality. Is he good, is he bad, is he wise? Hers lands on cool and wise.
- Environment. Not a backdrop, a source of props. She picks the docks, which immediately hands her seagulls.
- Characteristic features. Mustache, beard, and a pipe, which she notes is a new idea she has never drawn before.
- Action. What is he doing here? Waiting for a ship to arrive, smoking his pipe, entirely relaxed about it.
The output is one sentence: a middle-aged, cool and wise sailor with a mustache, a beard and a pipe, waiting at the dock. That sentence is the brief you never got.
Her beginner version, for a creature rather than a person, swaps the branches slightly: species, gender, age, where it is, what size, what emotion, and what its intentions are. The emotion and intention questions are the ones that do the heavy lifting. A small male bug is a subject. A shy, playful bug kid standing in the grass holding a toy is a drawing.
Answering changes the answers
Fintova lets earlier branches get overwritten by later ones, out loud, mid-lesson. Her bug starts as a young adult, and then the toy appears, and she goes back and rewrites him as a kid, because a young adult clutching a toy is a different and stranger story than the one she wanted.
That is the mechanism working, not a mistake. As she puts it, as you progress through the questions you get a clearer idea of how to create this character. Contradictions surface on the map, where they cost nothing, instead of surfacing in a half-rendered painting.
Why a map beats waiting to feel inspired
"A mind map helps you to find a clear direction with your design and is the first key point that helps you when you are procrastinating over the projects. Just do the mind map and you will see the creative thoughts will start floating out of your head."
Alexandra Fintova, in the lesson The Idea
Procrastination on a personal project is usually not laziness. It is the cost of holding an undefined problem. Seven small questions with permissible one-word answers is a task you can start while unmotivated, and finishing it converts an intimidating blank canvas into a specific assignment.
Do the research after the map, never before
This is the sharpest idea in her process, and it is about protecting the idea rather than improving it.
"If I would go through this research phase after I just say I want to do a sailor, I might have the imposter syndrome. That someone else did something that is my idea, and it's already done. Why do I want to draw this? So to prevent the imposter syndrome, lay down your ideas first."
Alexandra Fintova, in the lesson Research
Search "sailor illustration" with only a vague intention and you will find forty finished sailors, all better resolved than the nothing currently in your sketchbook, and the project dies right there. Search the same term holding a written sentence about your specific middle-aged pipe smoker at a dock, and the same forty images become parts and evidence rather than competition.
Let research add details, not take over
Once the map exists, Fintova builds a mood board and lets it feed the branches. Her sailor picks up tattoos, a seagull on the shoulder, and two ideas that are genuinely hers: a beard drawn as the sea, with random objects caught in it, and a visual pun running between the tattoos and the beard, a "where are my keys" tattoo with a key hidden in the hair.
Notice that none of those replace the original sentence. They hang off it. The map stays the spine, and research decorates the spine.
Hold the picture in your head loosely
Her last warning is the one most likely to save a drawing from being abandoned at 70 percent.
"The final artwork will definitely not look like the image that you have in your head, and don't force it."
Alexandra Fintova, in the lesson The Idea
She says the same thing about her own starting sketch: she adapts the drawing to her idea, not her idea to the drawing. The mind map fixes who the character is. Everything about how they end up looking is still open, and the gap between the imagined image and the real one is not evidence that you failed.
Try it in ten minutes
- Write down the first profession or stereotype that surfaces, without judging it
- Answer gender, age, personality, environment, features, action, in single words
- Read the branches back as one sentence
- Only now open Pinterest, and only to add to branches you already wrote
- Start drawing before the sentence stops feeling exciting
Alexandra Fintova runs this process end to end, from mind map through research, thumbnails and final painting, in the Character Design Essentials Bundle on Twotap, with the mind map worksheet included in the class resources.


